Add legacy interface
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src/LegacyExplorer.cpp
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31
src/LegacyExplorer.cpp
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/**
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* @file LegacyExplorer.cpp
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* @date 22/09/2022
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* @author JackCarterSmith
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* @copyright GPL-v3.0
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* @brief Main game resources interface.
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*
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* Complete class would take legacy RDat files tree and extract levels, objects,
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* textures, animations, etc. adapted datas for OpenGL/Direct3D application.
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*
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*/
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#include <RSPModel.h>
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#include <RSPTerrain.h>
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#include <RSPTexture.h>
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#include "RDat.h"
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#include "LegacyExplorer.h"
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namespace RDI {
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LegacyExplorer::LegacyExplorer( RDat& pRDat ) {
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// TODO Auto-generated constructor stub
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}
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LegacyExplorer::~LegacyExplorer() {
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// TODO Auto-generated destructor stub
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}
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}
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26
src/LegacyExplorer.h
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26
src/LegacyExplorer.h
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/**
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* @file LegacyExplorer.h
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* @date 22/09/2022
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* @author JackCarterSmith
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* @copyright GPL-v3.0
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* @brief Main game resources interface.
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*
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* Complete class would take legacy RDat files tree and extract levels, objects,
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* textures, animations, etc. adapted datas for OpenGL/Direct3D application.
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*
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*/
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#ifndef LEGACYEXPLORER_H_
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#define LEGACYEXPLORER_H_
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namespace RDI {
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class LegacyExplorer final {
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public:
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LegacyExplorer( RDat& pRDat );
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~LegacyExplorer();
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};
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}
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#endif /* LEGACYEXPLORER_H_ */
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@ -12,9 +12,6 @@
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#include <fstream>
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#include <vector>
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#include <boost/filesystem.hpp>
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#include <RSPModel.h>
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#include <RSPTerrain.h>
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#include <RSPTexture.h>
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#include <RDI_Datatypes.h>
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#include "DatEntry.h"
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#include "data_struct.h"
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