50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
/**
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* @file bundle_struct.h
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* @date 16/09/2022
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* @author JackCarterSmith
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* @copyright GPL-v3.0
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* @brief Bundle (000/001) file mapping definition.
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*
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* @todo Should not be used for now, bundle files contains game menu elements. May be for graph assets?
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*
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*/
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#ifndef BUNDLE_STRUCT_H_
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#define BUNDLE_STRUCT_H_
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#ifndef PACK
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# if defined(_MSC_VER)
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# define PACK
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# elif defined(__GNUC__)
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# define PACK __attribute__((packed))
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# endif
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#endif
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namespace RDI {
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////////////////////////////////////////////////////////////////////////////
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// Declaration of Memory Mapped Structure
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// Caution: the place of variable is important for correct mapping!
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////////////////////////////////////////////////////////////////////////////
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#if defined(_MSC_VER)
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#pragma pack(push, 1)
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#endif
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typedef struct PACK file_header {
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unsigned int datas_offset;
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} T_FILE_HEADER;
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typedef struct PACK dat_section {
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unsigned int file_headers_offset;
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} T_DAT_SECTION;
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#if defined(_MSC_VER)
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#pragma pack(pop)
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#endif
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}
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#endif /* BUNDLE_STRUCT_H_ */
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