AT-ST and AT-AT #3
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AT-ST and AT-AT are different from the others models.
Firstly, the position of object-parts are not relative to object itself. Instead all parts are bound to 0,0,0 relative coordinate. Maybe the unknown datas can reveal some details about a transform matrix or others.
Secondarily, HOB file doesn't come alone: extra files (start, stop and walk) seem to be used for advanced animation processing. This can be explained when playing with CHICKEN cheat code and the animation speed varies according to the joystick push force.
In few words: keep looking on unknown datas
For the first point, the transform matrix have been added in the last commit (
ea59163941
).Seem only present in AT-ST and AT-AT object.
New update on commit
1deb5eae2c
and9e551619a1
.4 transform vector have been isolated:
As the OBJ exporter use a ratio of 1/1024 for the vertices, I need to verify if the transforms need some ratio too.