66 lines
2.0 KiB
Markdown
66 lines
2.0 KiB
Markdown
# RogueSquadron Extractor - MODEL module
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Inspired by the work of **dpethes** (https://github.com/dpethes/rerogue) :clap:
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This set of git repos are a compilation of tools coded in C to make RS modding far more than a dream!
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The collection consist of few independants modules, each of them deals with specific data like sound, textures, heightmaps, etc...
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All modules are independants. This is the **'MODEL'** module.
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[](https://ci.jcsmith.fr/job/JCS-Prod/job/RSE-Model/job/master/)
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## MODEL MODULE
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It's extract 3D rendering datas from Rogue Squadron 3D (PC) game models files (HOB).
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This module can do:
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- Extract objects inside HOB files to Wavefront OBJ format,
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- Extract automatically inside subfolder (usefull when you have multiples objects to extract),
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- Multiple inputs files.
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## TODO
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- Add textures to models.
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- Discover all unknowns fields, animations, bones mesh, etc.
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### Using
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`RSEModel [options] <hob files...>` or you can simply drag&drop HOB files on it.
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A futur main program can extract all HOB files directly from DAT file.
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Due to issue with copyrights, I can't provide samples... You need to extract HOB files yourself.
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<img src="https://repo.jcsmith.fr/pictures/rse-model.gif" width="620" height="400" />
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### Options
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- -h Print this message
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- -v,-vv Activate verbose/debug output mode respectively
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- -no-subdir Extract textures directly inside current folder
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- -mtl Export materials datas with OBJ model
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### Dependencies
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- obj-lib: as obj file exporter. (https://git.jcsmith.fr/jackcartersmith/obj)
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### Compiling
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You can compile on both Windows (MinGW) or native Linux system thanks to CMake.
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To compile, just clone (**don't forget git submodules**) and launch cmake:
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```shell
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cmake .
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make
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make install
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```
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We can also use cross-compilation (after installing `mingw64` and `cmake` packages on your distrib):
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```shell
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mkdir build && cd build
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cmake -DGNU_HOST=x86_64-w64-mingw32 \
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-DCMAKE_TOOLCHAIN_FILE=../mingw_cross_toolchain.cmake \
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..
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cmake --build .
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``` |