RSE-Model/README.md
JackCarterSmith d40a9f921c
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Minor feature update
> New Load/Free mecanism for file memory management
> Added prototype of simple header parser for fast infos access
> Fix seg. fault when forcing mtl export without RSPTextureLib dll
> Added dependencies to Vulkan driver
2023-01-18 19:07:09 +01:00

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# RogueSquadron Extractor - MODEL module
Inspired by the work of **dpethes** (https://github.com/dpethes/rerogue) :clap:
This set of git repos are a compilation of tools coded in C to make RS modding far more than a dream!
The collection consist of few independants modules, each of them deals with specific data like sound, textures, heightmaps, etc...
All modules are independants. This is the **'MODEL'** module.
[![Build Status](https://ci.jcsmith.fr/job/JCS-Prod/job/RSE-Model/job/master/badge/icon)](https://ci.jcsmith.fr/job/JCS-Prod/job/RSE-Model/job/master/)
## MODEL MODULE
It's extract 3D rendering datas from Rogue Squadron 3D (PC) game models files (HOB).
This module can do:
- Extract objects inside HOB files to Wavefront OBJ format,
- Extract automatically inside subfolder (usefull when you have multiples objects to extract),
- Multiple inputs files.
## TODO
- Add textures to models.
- Discover all unknowns fields, animations, bones mesh, etc.
- Full Conan build pipeline
### Using
`RSEModel [options] <hob files...>` or you can simply drag&drop HOB files on it.
A futur main program can extract all HOB files directly from DAT file.
Due to issues with copyrights, I can't provide samples and my DAT file parser is unfinished... You need to extract HOB files yourself.
<img src="https://repo.jcsmith.fr/pictures/rse-model.gif" width="620" height="400" />
### Options
- -h Print this message
- -v,-vv Activate verbose/debug output mode respectively
- -no-subdir Extract textures directly inside current folder
- -mtl Export materials datas with OBJ model
### Dependencies
- obj-lib: as obj file exporter. (https://git.jcsmith.fr/jackcartersmith/obj)
### Compiling
You can compile on both Windows (MinGW/MSVC) or native Linux system thanks to CMake.
To compile, just clone (**don't forget git submodules**) and launch cmake:
```shell
cmake .
make
make install
```
We can also use cross-compilation (after installing `mingw64` and `cmake` packages on your distrib):
```shell
mkdir build && cd build
cmake -DGNU_HOST=x86_64-w64-mingw32 \
-DCMAKE_TOOLCHAIN_FILE=../mingw_cross_toolchain.cmake \
..
cmake --build .
```