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@ -54,6 +54,8 @@ extern "C" {
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*/
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RSPTEXTURE_EXTERN char* RSPTexture_getVersion( void );
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RSPTEXTURE_EXTERN T_RSPTEXTURE_HMT* RSPTexture_createHMT( void );
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/**
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* @brief Run texture parser for the specified file in file system.
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* @details Texture library can process HMT file from file system. It's a easy
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@ -104,6 +106,12 @@ RSPTEXTURE_EXTERN T_RSPTEXTURE_MATERIAL* RSPTexture_getMaterialFromID(
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const RSPTEX_MAT_TYPE mat_type
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);
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RSPTEXTURE_EXTERN char* RSPTexture_getMaterialName( const T_RSPTEXTURE_MATERIAL* mat );
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RSPTEXTURE_EXTERN float RSPTexture_getMaterialOpacity( const T_RSPTEXTURE_MATERIAL* mat );
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RSPTEXTURE_EXTERN float RSPTexture_getMaterialAmbient( const T_RSPTEXTURE_MATERIAL* mat );
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/**
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* @brief Clean HMT object and it's childrens from memory.
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* @param[in] hmtStruct Pointer to data to be cleaned up.
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@ -69,6 +69,9 @@ typedef struct rsptexture_material {
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unsigned char name[17]; // 16 + 1 string ending \0
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RSPTEX_MAT_TYPE type;
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float opacity; //TODO: temporary, need to be defined
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float ambient; //TODO: temporary, need to be defined
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T_RSPTEXTURE_TEXTURE* texture;
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} T_RSPTEXTURE_MATERIAL;
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@ -17,10 +17,20 @@
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#include "RSPTexture.h"
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/*
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* Libs interface
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*/
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inline char* RSPTexture_getVersion( void ) {
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return PRG_VERSION;
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}
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/*
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* HMT parser
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*/
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T_RSPTEXTURE_HMT* RSPTexture_createHMT( void ) {
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return calloc(1, sizeof(T_RSPTEXTURE_HMT));
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}
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unsigned short RSPTexture_processHMTFile( T_RSPTEXTURE_HMT* hmtStruct, const char* const filePath,
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const RSPTEXTURE_PARAMETERS params ) {
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@ -37,6 +47,9 @@ unsigned short RSPTexture_processHMTFileMemory( T_RSPTEXTURE_HMT* hmtStruct, con
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return RSP_TextureLib_ParseHMTMemFile((MEMFILE)memFilePtr, hmtStruct, ¶ms);
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}
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/*
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* Material utilities
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*/
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T_RSPTEXTURE_MATERIAL* RSPTexture_getMaterialFromID( const T_RSPTEXTURE_HMT* pHmt,
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const unsigned short mat_id, const RSPTEX_MAT_TYPE mat_type ) {
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unsigned int i;
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@ -62,6 +75,24 @@ T_RSPTEXTURE_MATERIAL* RSPTexture_getMaterialFromID( const T_RSPTEXTURE_HMT* pHm
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return NULL;
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}
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char* RSPTexture_getMaterialName( const T_RSPTEXTURE_MATERIAL* mat ) {
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if ( mat == NULL ) return NULL;
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return (char*)mat->name;
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}
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float RSPTexture_getMaterialOpacity( const T_RSPTEXTURE_MATERIAL* mat ) {
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if ( mat == NULL ) return 1.0;
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return mat->opacity;
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}
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float RSPTexture_getMaterialAmbient( const T_RSPTEXTURE_MATERIAL* mat ) {
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if ( mat == NULL ) return 1.0;
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return mat->ambient;
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}
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void RSPTexture_freeHMT( T_RSPTEXTURE_HMT* hmtStruct ) {
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unsigned int i;
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@ -159,10 +159,13 @@ static unsigned short ExtractMaterials(T_RSPTEXTURE_HMT* pHmt, const MEMFILE pMe
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->type;
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pHmt->materials[i].id = ((T_HMTFILE_MATERIAL *)(pMemfile +
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->texture_index;
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// If material is textured, the linked texture correspond to tex_index in textures array.
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if (pHmt->materials[i].type == RSPTEX_MAT_TYPE_TEXTURED) pHmt->materials[i].texture = pHmt->textures + pHmt->materials[i].id;
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else pHmt->materials[i].texture = NULL;
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pHmt->materials[i].opacity = ((T_HMTFILE_MATERIAL *)(pMemfile +
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->reserved1;
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pHmt->materials[i].ambient = ((T_HMTFILE_MATERIAL *)(pMemfile +
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->reserved0;
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if (pParams->verbose_mode) {
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printf("[INFO] > Material name: %s\n", pHmt->materials[i].name);
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@ -180,12 +183,10 @@ static unsigned short ExtractMaterials(T_RSPTEXTURE_HMT* pHmt, const MEMFILE pMe
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* - Specular (self)
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*/
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if (pParams->debug_mode) {
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printf("[DBG] > Material reserved0: %.8f\n", ((T_HMTFILE_MATERIAL *)(pMemfile +
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->reserved0); // Diffuse? / Transparent?
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printf("[DBG] > Material reserved1: %.8f\n", ((T_HMTFILE_MATERIAL *)(pMemfile +
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->reserved1); // Ambient?
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printf("[DBG] > Material reserved0: %.8f\n", pHmt->materials[i].ambient);
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printf("[DBG] > Material reserved1: %.8f\n", pHmt->materials[i].opacity);
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printf("[DBG] > Material reserved2 (zero): 0x%X\n", ((T_HMTFILE_MATERIAL *)(pMemfile +
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->reserved2); // Specular?
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->reserved2);
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printf("[DBG] > Material reserved3 (0xA): 0x%X\n", ((T_HMTFILE_MATERIAL *)(pMemfile +
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sizeof(T_HMTFILE_HEADER1) + sizeof(T_HMTFILE_MATERIAL) * i))->reserved3);
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}
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@ -46,10 +46,10 @@ typedef struct PACK hmtfile_material {
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unsigned short type; // 1 - Material with texture / 2 - Material without texture
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unsigned short texture_index;
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float reserved0; // misc.
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float reserved1; // Always 1.0f
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float reserved0; // misc. Diffuse? Transparent?
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float reserved1; // Always 1.0f Ambient?
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unsigned int reserved2; // Zero
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unsigned int reserved2; // Zero Specular?
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unsigned int reserved3; // 0x0A
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unsigned char name[16];
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