otavepto
2bde7e4eba
disable friend avatar functionality by default + new option to enable it
2024-04-20 19:29:54 +02:00
otavepto
ed3d2cfc44
new option add_steam_preowned_ids
to unlock pre-owned Steam Apps
2024-04-20 19:26:55 +02:00
otavepto
0c4344e1bf
fix that problem for Linux compilation
2024-04-20 17:24:26 +02:00
otavepto
e1f4f3038d
chagne default user name + set default IP country
2024-04-20 01:22:16 +02:00
otavepto
8b4d9eca8f
removed obsolete settings for overlay warnings
2024-04-20 01:21:45 +02:00
otavepto
455123f487
new format for all settings
2024-04-20 01:17:32 +02:00
otavepto
893f566375
workaround to make Steam Input work, not guaranteed
2024-04-20 01:13:10 +02:00
otavepto
77592c3b4f
move everything inside a different ini
2024-04-17 21:20:34 +02:00
otavepto
35c0c408b9
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
...
* changed the environment variable `SteamAppPath` to `GseAppPath`
* allow loading `config.ini` from global settings path + merge it with the local one, and allow the local one to override the global one
* fixed the path returned by `get_user_appdata_path()` to include the path separator
* updated readmes
2024-04-16 22:59:27 +02:00
otavepto
d36ec05f1b
output verbose func signature on linux
2024-04-14 20:56:18 +02:00
otavepto
f50db936e2
* parse all ini entries
...
* added missing example for local_save.txt
2024-04-14 18:41:09 +02:00
otavepto
77ea53b59e
initial shape
2024-04-14 11:09:18 +02:00
otavepto
f315bec961
more callbacks
2024-04-11 14:08:04 +02:00
otavepto
4d895b63b0
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
2024-04-11 06:40:29 +02:00
otavepto
9be27ffd85
* allow loading the overlay fonts from the global settings folder Goldberg SteamEmu Settings/settings/fonts
2024-04-11 01:16:53 +02:00
otavepto
3c2b849601
fix that stupid mistake in overlay when loading audio buffers
2024-04-10 12:27:37 +02:00
otavepto
e62f9251df
allow injecting id string during build via command line switch +build_str <str>
2024-04-10 11:05:26 +02:00
otavepto
048b9a94cd
make sure allocated data ptr in null (not garbage)
2024-04-10 11:05:26 +02:00
otavepto
4afa1926ad
refactor settings parser code + remove deprecated setting for local save location, already saved in local_storage
2024-04-10 11:05:26 +02:00
otavepto
53533ee4af
don't bypass local_storage in steam_friends class
2024-04-10 11:05:26 +02:00
otavepto
28da5747db
const ref args in some places
2024-04-09 19:10:04 +02:00
otavepto
2deda8a2eb
disable the overlay by default, and only enable it via the config file enable_experimental_overlay.txt
, avoiding many crashes
2024-04-09 15:45:54 +02:00
otavepto
4f0df79940
properly format some debug messages in auth
2024-04-06 22:58:47 +02:00
otavepto
392305c1e3
run the background thread for callbacks earlier inside Steam_Client::ConnectToGlobalUser()
...
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
hence all run_callbacks() will never run, also networking callbacks won't run
2024-04-06 08:30:08 +02:00
otavepto
0b5d38ae7e
* properly implement Steam_Apps::GetAvailableGameLanguages()
...
* ensure current emu language is inside supported_languages list
2024-04-06 08:30:08 +02:00
otavepto
8576d149d3
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
otavepto
28cdb2c74e
output func name in debug log
2024-04-06 08:30:07 +02:00
otavepto
5ddbfccfdd
* load overlay fonts with relative paths from steam_settings\fonts
...
* remove invalid parameters from `overlay_appearance.txt`
* example funny font!
2024-04-03 20:26:39 +02:00
detiam
bfdca710f4
allow load custom ttf
2024-04-03 12:19:47 +02:00
detiam
ac709e78e6
change overlay builtin font to unifont
2024-04-03 12:19:47 +02:00
Detanup01
bfd2235684
Update for 159
2024-04-02 01:15:42 +02:00
otavepto
0672139f46
properly implement Steam_User_Stats::ResetAllStats()
2024-04-01 19:23:55 +02:00
otavepto
51197c5348
allow user_stats to send data immediately via config file
2024-04-01 19:23:55 +02:00
otavepto
e31f030d55
allow gameserver to send data as soon as possible via immediate_gameserver_stats.txt
2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82
* new function in networking to send to all gameservers only
...
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476
opt-in sharing leaderboards instead of opt-out
2024-04-01 19:23:55 +02:00
otavepto
93172e642e
allow disabling the new options via config files
2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5
share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game
2024-04-01 19:23:55 +02:00
otavepto
c17cb8a4f7
in gameserver_stats: remove & timeout pending requests if the user disconnected
2024-04-01 19:23:55 +02:00
otavepto
f423b07eef
* common function to do case insensitive compare
...
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
otavepto
4809a7565c
* separate the config file disable_leaderboards_create_unknown.txt
...
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a
log messages
2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5
* cleanup/remove all networking callbacks on object destruction
...
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6
* implemented the missing interface ISteamGameServerStats
, allowing game servers to exchange user stats with players
...
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d
* missing delete for ubc_bridge in steam_client
...
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd
* use const ref for get/set env var
...
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
166e7db122
more logging
2024-03-20 00:25:54 +02:00
otavepto
206732dc8e
don't log the periodic callback messages, they fill the log with non-useful events
2024-03-18 01:19:24 +02:00
otavepto
c193a8d4ce
more debug messages in matchmaking
2024-03-17 04:29:49 +02:00
otavepto
db07e4aadf
in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false
2024-03-16 07:14:04 +02:00