* add `-def1` ... `-def5` arguments, which can be used to generate your preferred custom config if no `-def` argument is provided, `-def1` will be used by default, to automatically copy from the following folders: * `.\_DEFAULT\0` ............... essential emu files, like latest GSE dlls (*steam_api.dll* and *steam_api64.dll*) * `.\_DEFAULT\1` ............... other GSE files and folders, including default ini files * `.\_DEFAULT\<appid>` ... other GSE files and folders, but only for the current `<appid>`, if the folder exists * (Windows only) add some useful helper tools, written in *AutoIt3*: * **gse_acw_helper.exe** - add the required achievements schema db files for *Achievement Watcher*, if .\steam_misc\extra_acw\extra_acw.zip file exists (if generated by `generate_emu_config.exe -acw <appid>`) * **gse_debug_switch.exe** - automatically switch between release and debug versions of the emulator, if *steam_api.7z* / *steam_api64.7z* file exists (or *steamclient.7z* / *steamclient64.7z*, if you use the steamclient version) paths to release and debug files inside 7z, can be customized in .\steam_misc\tools\au3\scripts\gse_debug_switch.ini * **gse_generate_interfaces.exe** - simple x64-x86 launcher for *generate_interfaces.exe* it also writes all found steam interfaces to CODEX *steam_emu.ini* (if generated by `generate_emu_config -cdx <appid>`) make sure to name your original dll to one of these formats, so it can automatically find its interfaces: * `valve_api.dll / valve_api64.dll` * `steam_api.dll.bak / steam_api64.dll.bak` or `steam_api.dll.org / steam_api64.dll.org` * `steam_api.bak / steam_api64.bak` or `steam_api.org / steam_api64.org` * `steam_api_orig.dll / steam_api64_orig.dll` or `steam_api_legit.dll / steam_api64_legit.dll` * **gse_lobby_connect.exe** - simple x64-x86 launcher for *lobby_connect.exe* * new folder structure, compatible with current and future helper tools --- default arguments are `-acw -cdx -clr <appid>` NEVER delete `.\steam_misc\app_backup`, `.\steam_misc\app_info`, `.\steam_misc\tools` and `.\steam_settings` folders MIGHT need `.\steam_misc\extra_acw` and `.\steam_misc\extra_cdx` for compatibility with Achievement Watcher and CODEX * add `-scx` argument to automatically download images / videos for trading cards, backgrounds, badges, emoticons and other tradable items unfortunately I couldn't find any direct steam api method to download the files, so I had to write a rudimentary web scrapper to extract the download links from a third-party website, hence the *scx_gen.py* script might need updating in the future if the website design changes * download screenshots and videos: * download thumbnails for both screenshots and videos, and compress them to `.zip` files * screenshots and videos are now numbered from first to last published, as in the Steam store page * add `-vids_low` / `-vids_max` arguments to download all videos, in low and / or high quality * create / update .\\*top_owners_ids.txt* when .\\*top_owners_ids.html* is present * generate controller action sets txt files for all found controller vdf configs, and zip them inside .\steam_misc\app_backup\app_backup.zip by default, the emu supports only `xboxone` and `xbox360` controller configs, though if the're are any issues with the default supported controller action sets inside .\steam_settings\controller folder, you could try to unpack and overwrite action sets for other unsupported controller configs * (Windows only) add *AdvancedRun* launchers (cmd console + silent) for `.bat` files and `.py` scripts * **[alex47exe]** major overhaul of **migrate_gse** - uses the same `.\_DEFAULT\0` and `.\_DEFAULT\1` folder structure for default configs it can convert old `.txt` format to `.ini` format, minus *branches.json*, which would require using *top_owners_ids.txt* and some login code from **generate_emu_config**, which should actually be used to properly generate the config files, instead of converting from the old `.txt` format * [alex47exe] *generate_interfaces.exe* - find all Steam Interfaces instead of only old ones the emu will ignore the ones it doesn't require, while we'll have the complete list to write it to CODEX *steam_emu.ini* * [alex47exe] *lobby_connect.exe* - improve cmd console text alignment * [alex47exe] `mods_img` instead of `mod_images` (better folder consistency), better example for `mods_img`, minor tweaks to `.ini` and `.md` files
39 lines
2.0 KiB
Markdown
39 lines
2.0 KiB
Markdown
## What is this ?
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This experimental build of the emulator:
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* Blocks all outgoing connections from the game to non-LAN IPs
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* Lets you use CPY style cracks that use the `steam_api` dll to patch the exe in memory when the `SteamAPI_Init()` method is called
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* Can load extra dlls in memory via `LoadLibraryW()`
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Mr.Goldberg's note:
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> In this folder is an experimental build of the emulator with code that hooks a few windows socket functions. It should block all connections from the game to non-LAN IPs. This means the game should work without any problems for LAN play (even with VPN LAN as long as you use standard LAN IPs 10.x.x.x, 192.168.x.x, etc...)
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> It likely doesn't work for some games but it should work for most of them
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> Since this blocks all non LAN connections doing things like hosting a cracked server for people on the internet will not work or connecting to a cracked server that's hosted on an internet IP will not work
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## Why ?
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Mr.Goldberg's note:
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> Lots of games seem to connect to analytics services and other crap
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> Blocking the game from communicating with online IPs without affecting the LAN functionality of this emu is a pain if you try to use a firewall
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## Which IPs are allowed ?
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With `disable_lan_only=0` inside `.\steam_settings\configs.main.ini`, only **LAN-only IPs** are allowed:
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* 10.0.0.0 - 10.255.255.255
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* 127.0.0.0 - 127.255.255.255
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* 169.254.0.0 - 169.254.255.255
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* 172.16.0.0 - 172.31.255.255
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* 192.168.0.0 - 192.168.255.255
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* 224.0.0.0 - 255.255.255.255
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To allow all IPs, including **non-LAN IPs**, modify your `.\steam_settings\configs.main.ini` and set `disable_lan_only=1`
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## How to use a CPY style crack
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1. Rename `steam_api.dll` crack to `cracksteam_api.dll`, or `steam_api64.dll` to `cracksteam_api64.dll`
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2. Replace the `steamclient(64).dll` crack with the one in this folder
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## How to load extra dlls in memory
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Put the dll file inside the folder `.\steam_settings\load_dlls`, and it will be loaded automatically using the `LoadLibraryW()` function
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