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terrain viewer: fix GL_TEXTURE_MAG_FILTER param

This commit is contained in:
dpethes 2015-07-25 13:11:31 +02:00
parent 0054194a05
commit 4ed4bf9ca0

View File

@ -226,12 +226,11 @@ procedure TTerrainMesh.InitGL;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, tex);
if use_mip then begin
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR );
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB8, TexW, TexH, GL_RGB, GL_UNSIGNED_BYTE, tex);
end else begin
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
end;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
result := texture_glidx;