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33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
rerogue
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=======
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Tools to extract data from Star Wars: Rogue Squadron 3D.
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Unpackers:
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* DAT repacker - unpacks DAT archive or packs files from folder structure to DAT archive.
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Parsers, exporters:
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* Hmp2obj - creates wavefront OBJ files from .hmp and corresponding .tex + .text files.
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* Image exporter - exports some images to pnm/pgm/tga files (according to their internal format).
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* HOB parser - parses mesh data files.
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* HMT parser - parses material data files and exports stored textures.
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* HMT compiler - builds custom material data files.
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Viewers:
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* HOB viewer - utilizes HOB & HMT parsers to view 3d objects used in game. Uses OpenGL and SDL for display & input handling.
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* Terrain viewer - displays any .hmp heightmap level as points. Uses OpenGL and SDL for display & input handling.
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Compilation
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-----------
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Use recent Lazarus (1.2.x) with Freepascal (2.6.x) to compile.
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Viewers need SDL 1.2 and OpenGL 1.x support to work. I tested 32bit versions only, 64bit will most probably work as well.
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TODO
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-----------
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* hmt parser: decode all image subtypes
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* hmt compiler: needs some usable interface
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* hob parser: parse more header fields
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* bundle repack: extract & compile bundle.00x archives
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* terrain viewer: use tiling and texturing
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