RSE-Texture/README.md
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# RogueSquadron Data Extractor - TEXTURE module
Inspired by the work **dpethes** (https://github.com/dpethes/rerogue)
This set of git repos are a compilation of tools coded in C to make RS modding far more than a dream!
The collection consist of few independants modules, each of them deals with specific data like sound, textures, heightmaps, etc...
All modules are independants. This is the **'TEXTURE'** module.
**CAUTION! Master branch is hugely buggy and should not be used, please take only released versions.**
## TEXTURE MODULE
It's extract texture datas from Rogue Squadron 3D (PC) game files (DAT).
This module can do:
- Extract textures inside HMT files to PNG format,
- Extract automatically inside subfolder (usefull when you have a lot of pictures to extract),
- Manage transparent textures,
- Fixed some error RGB color encoding.
### Using
`Texture-Extractor_"version" [options] <hmt files...>`
### Options
- -h Print this message
- -v Activate verbose output
- -no-subdir Extract textures directly inside current folder
### Dependencies
Necessary libs for running (provided in release) and for compiling.
- zlib (1.2.11)
- libpng (1.6.37)
### Compiling
You can compile on both Windows or Linux system, you only need to adjust your dependencies.
*Makefile is coming...*